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Testing Master Servers Yourself - A Useful Guide
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How It Works:
  1. Install the plugin (you can download it at the end of this post).
  2. Install OD Beta (Open GL Detector Beta) if you haven't already:
    .zip   opengl_beta_ok.zip (Size: 498.68 KB / Downloads: 17)
  3. Download the client of the Master Server (ideally, you should have all available client versions for more accurate results).
  4. Choose the file that will be used for client identification (in my case, it's rev_MasterServer.vdf) and obtain its hash.
  5. Unpack the downloaded Open GL Detector Beta archive. Then, navigate to ..\opengl_beta_ok\configs\OD and find the file named filecheck.ini. Open it with any text editor and insert the hashes provided below. Upload everything to the server.
  6. Use the following command as action:

Code:
amx_ms %userid% Boost_Name

This will generate a log file, ms.log, with all the detections. Remove duplicates and count the connections.

Note:
Since there are launchers and projectors involved, after downloading the package, RUN it once. Sometimes, the downloaded package and protector may have different data, resulting in an incorrect hash without running it.

Show Content

Download Plugin

.sma   log_ms.sma (Size: 1.14 KB / Downloads: 13)

Recommendations:
When testing, make sure you have the maximum number of hashes that you can obtain by downloading different CS versions of a particular boosting website. Please note that this topic does not include all Master Server detections. This database is the result of collaborative efforts and does not claim to be 100% accurate and comprehensive in terms of tests.

This method is designed for independently determining the approximate effect of a specific Master Server on your server and is not a global indicator of effectiveness.
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Messages In This Thread
Testing Master Servers Yourself - A Useful Guide - by Fullserver - 06-03-2023, 07:28 PM
very good - by Esbeoweft - 02-24-2024, 10:34 PM

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